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Hazards

Compression Tunnel

Level 20

uncommonComplexMagicalTrap

Stealth DC 51 (legendary)

Disable DC 46 Athletics (legendary) twice to push back the shadows or DC 48 Thievery (legendary) three times to pierce through the shadows

Shudder [Reaction]


Routine (1 action) The tunnel compresses, crushing all creatures in it and dealing 4d10+22 bludgeoning damage (DC 42 basic Fortitude save). On a failed save, a creature additionally becomes immobilized (Escape DC 42).

Level 20 · Complexity Complex

Stealth DC 51 (legendary)

Disable

  • Athletics DC 46 (legendary) — twice to push back the shadows
  • Thievery DC 48 (legendary) — three times to pierce through the shadows

Trigger A creature reaches the tunnel's midpoint

Effect The tunnel shudders, knocking creatures prone unless they succeed at a DC 42 Reflex save. The trap then rolls initiative.