Color Spray Trap
Level 4
A glyph inked on a doorjamb that flares into a blinding wash of color when the wrong creature crosses the threshold.
Stealth DC 22 (trained) to notice the glyph on the doorjamb
Disable DC 25 Thievery (trained) to disable the glyph, or dispel magic (1st level; counteract DC 22) to counteract the glyph
Color Spray [Reaction]
Level 4 · Complexity Simple
Stealth DC 22 (trained) — (trained) to notice the glyph on the doorjamb
Disable
- Thievery DC 25 (trained) — to disable the glyph, or dispel magic (1st level; counteract
- DC 22
AC 22
HP 50 · Hardness 8
Immunities critical hits, object immunities, precision damage
Trigger The door is opened
Effect The trap casts _color spray_ on the triggering creature (DC 21).
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