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Hazards

Color Spray Trap

Stealth DC 22 (trained) to notice the glyph on the doorjamb

commonAuditoryIllusionIncapacitationMagicalTrapVisual
Lvl 4simpleAuditoryIllusionIncapacitationMagicalTrapVisual
AC
22
HP
50
Hardness
8
EffectThe door is opened
AC
22
HP
50

DC 22 (trained) to notice the glyph on the doorjamb

Disable

DC 25 Thievery (trained) to disable the glyph, or dispel magic (1st level; counteract DC 22) to counteract the glyph

AC 22, Fort +12, Ref +10

Door Hardness

8

Door HP

50 (BT 25)

Immunities

critical hits, object immunities, precision damage

Color Spray [Reaction]