Collapsing Structure (Mogaru)
Level 15
Stealth +20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches
Disable DC 43 Athletics (master), Crafting (master), or Engineering Lore (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.
Shake Apart [Reaction]
Routine (1 action) The GM rolls a DC 9 flat check to determine if the building collapses, increasing the DC as listed above.
Level 15 · Complexity Complex
Stealth +20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches
Disable Athletics DC 43 (master) — (master), Crafting (master), or Engineering Lore (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.
Trigger Mogaru applies any amount of force to the structure
Effect The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a –2 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative.
Reset The building becomes susceptible to Shake Apart again 1d6 rounds after it is stabilized.