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Hazards

Collapsing Floor

Stealth DC 48 (legendary)

commonMechanicalTrap
Lvl 20simpleMechanicalTrap
EffectA Small or larger creature walks into either 5-foot-square at the westernmost end of the building · 10d6 bludgeoning

DC 48 (legendary)

Disable

Thievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse

Collapse [Reaction]