Collapsing Floor
Level 20
Stealth DC 48 (legendary)
Disable Thievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse
Collapse [Reaction]
Level 20 · Complexity Simple
Stealth DC 48 (legendary)
Disable DC 51 — quickly jury-rig key supports against weak wall sections to prevent the collapse
Trigger A Small or larger creature walks into either 5-foot-square at the westernmost end of the building
Effect The triggering creature falls and takes 50 bludgeoning damage, then an additional 10d6 bludgeoning damage as they and the building's falling timbers “land” in a devastating crash at area **A1**. The creature can use the Grab an Edge reaction to avoid falling.
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