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Hazards

Collapsing Floor

Level 20

commonMechanicalTrap

Stealth DC 48 (legendary)

Disable Thievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse

Collapse [Reaction]

Level 20 · Complexity Simple

Stealth DC 48 (legendary)

Disable DC 51 — quickly jury-rig key supports against weak wall sections to prevent the collapse

Trigger A Small or larger creature walks into either 5-foot-square at the westernmost end of the building

Effect The triggering creature falls and takes 50 bludgeoning damage, then an additional 10d6 bludgeoning damage as they and the building's falling timbers “land” in a devastating crash at area **A1**. The creature can use the Grab an Edge reaction to avoid falling.