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Hazards

Cold Spot

Level 1

commonHaunt

Stealth DC 17 (trained)

Disable DC 19 Religion (trained) to banish the cold spot with ritual prayers or DC 20 Occultism (trained) to foil the arrival of outside forces

Sudden Chill [Reaction] (cold, evocation, occult)


Reset 1 hour

Level 1 · Complexity Simple

Stealth DC 17 (trained)

Disable

  • Religion DC 19 (trained) — to banish the cold spot with ritual prayers
  • Occultism DC 20 (trained) — to foil the arrival of outside forces

Trigger A living creature enters the area

Effect The temperature drops as invisible spirits gather around the living. Living creatures within 15 feet take 2d4+5 cold damage (DC 17 basic Fortitude save). Creatures that critically fail their save are additionally clumsy 1.

Reset 1 hour