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Hazards

Cold Spot

Stealth DC 17 (trained)

commonHaunt
Lvl 1simpleHaunt
EffectA living creature enters the area · save DC 17 Fortitude (basic) · 2d4+5 cold

DC 17 (trained)

Disable

DC 19 Religion (trained) to banish the cold spot with ritual prayers or DC 20 Occultism (trained) to foil the arrival of outside forces

Sudden Chill [Reaction] (cold, evocation, occult)


Reset

1 hour