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Hazards

Clone Mirrors

Level 6

commonComplexMagicalTrap

A ring of enchanted mirrors that conjures hostile duplicates of whoever stands before them, turning a party against its own faces. Notice the trap with Stealth DC 21; defeat it with DC 28 Thievery (expert) to reposition each mirror, or dispel magic (3rd level; counteract DC 25) to counteract each mirror.

Spawn Reflection [Reaction] (illusion)

Routine (2 actions) This trap loses 1 action for each mirror disabled. Each mirror uses 1 action to Spawn a Reflection of a creature reflected in the mirror. The hazard can have a maximum of four reflections spawned at once.

Level 6 · Complexity Complex

Stealth DC 21

Disable

  • Thievery DC 28 (expert) — to reposition each mirror, or dispel magic (3rd level; counteract
  • DC 25

AC 21

HP 54 · Hardness 13

Immunities object immunities

Trigger A creature is reflected in the mirror

Effect The mirror creates a reflection of the triggering creature, which Steps out of the mirror and into the hall. The trap then rolls initiative.

Reset 1 day