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Hazards

Clockwork Dancers

Stealth +16 (expert)

uniqueComplexMechanicalTrap
Lvl 7complexComplexMechanicalTrapUnique
AC
24
HP
58
Hardness
15
EffectA creature ends its turn in **F2**
AC
24
HP
58

+16 (expert)

Disable

Thievery DC 25 (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.

AC 24, Fort +18, Ref +16, Will +12

Hardness

15

HP

58 (BT 29)

Immunities

critical hits, object immunities, precision damage

Spring Attack [Reaction]


Routine

(1 action) The clockwork dancers target each creature on the stage within 10 feet of a pillar by a spinning blade Strike.

Spinning Blade [Single Action] blade +18, Damage 2d8+9 slashing


Reset

The trap deactivates after 4 rounds and resets after 1 minute.