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Sorted A-ZHazards
Clockwork Dancers
Stealth +16 (expert)
uniqueComplexMechanicalTrap
Lvl 7complexComplexMechanicalTrapUnique
- AC
- 24
- HP
- 58
- Hardness
- 15
EffectA creature ends its turn in **F2**
- AC
- 24
- HP
- 58
+16 (expert)
Disable
Thievery DC 25 (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.
AC 24, Fort +18, Ref +16, Will +12
Hardness
15
HP
58 (BT 29)
Immunities
critical hits, object immunities, precision damage
Spring Attack [Reaction]
Routine
(1 action) The clockwork dancers target each creature on the stage within 10 feet of a pillar by a spinning blade Strike.
Spinning Blade [Single Action] blade +18, Damage 2d8+9 slashing
Reset
The trap deactivates after 4 rounds and resets after 1 minute.