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Hazards

Cleansing Suite

Level 19

uniqueComplexDivineHolyMagicalTrap

A warded chamber whose runes are meant to scour intruders clean. Cross the threshold and the doors bolt themselves shut, leaving the suite free to cycle through its sigils one by one.

Deadbolts [Reaction]

Routine (3 actions) The cleansing suite activates one of its runes. The hazard can't activate the same rune more than once per turn.

Level 19 · Complexity Complex

Stealth +37 (master)

Disable

  • Arcana DC 42 — , Nature , Occultism , or Religion to erase the runes
  • Crafting DC 46 — or Thievery to destroy the runes, or dispel magic (9th rank, counteract
  • DC 41

AC 40

HP 130 · Hardness 31

Trigger A creature approaches within 10 feet of the cleansing suite’s eastern doors

Effect The doors to the chamber slam shut and seal with deadbolts. The hazard rolls initiative.

Reset 1 minute after the hazard activates, the deadbolts unlock and the hazard resets.