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Hazards

Cleansing Suite

Stealth +37 (master)

uniqueComplexDivineHolyMagicalTrap
Lvl 19complexComplexDivineHolyMagicalTrapUnique
AC
40
HP
130
Hardness
31
EffectA creature approaches within 10 feet of the cleansing suite’s eastern doors
AC
40
HP
130

+37 (master)

Disable

DC 42 Arcana, Nature, Occultism, or Religion to erase the runes, or DC 46 Crafting or Thievery to destroy the runes, or dispel magic (9th rank, counteract DC 41); each rune requires a success to remove (three runes total)

AC 40, Fort +38, Ref +29, Will +35

Hardness

31

HP

130 (BT 65)

Deadbolts [Reaction]


Routine

(3 actions) The cleansing suite activates one of its runes. The hazard can’t activate the same rune more than once per turn.