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Hazards

Choking Tethers

Level 20

uncommonComplexMagicalTrap

Tendrils of living shadow lash out from the walls, seizing intruders and crushing the breath from them.

Stealth +38 (legendary) — see Stealth. Disable DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether.

Seize [Reaction] (attack)

In play

With six actions, the trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination. A shadow tether Strikes at +38 for 4d10+22 bludgeoning, and the creature is automatically grabbed. Its Constrict deals 4d10+22 bludgeoning, DC 47.

Level 20 · Complexity Complex

Stealth +38 (legendary)

Disable

  • Thievery DC 48 (legendary) — to disable each tether or dispel magic (10th level, counteract
  • DC 48

AC 45

HP 132 · Hardness 33

Immunities critical hits, object immunities, precision damage

Trigger A creature reaches the hall's midpoint

Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically grabbed. The trap then rolls initiative.

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