/
Showing0entries
Sorted A-ZHazards
Choking Tethers
Stealth +38 (legendary)
uncommonComplexMagicalTrap
Lvl 20complexComplexMagicalTrapUncommon
- AC
- 45
- HP
- 132
- Hardness
- 33
EffectA creature reaches the hall's midpoint
- AC
- 45
- HP
- 132
+38 (legendary)
Disable
DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether
AC 45, Fort +36, Ref +30
Tether Hardness
33
HP
132 (BT 66)
Immunities
critical hits, object immunities, precision damage
Seize [Reaction] (attack)
Routine
(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination.
Melee [Single Action] shadow tether +38, Damage 4d10+22 bludgeoning plus the creature is automatically grabbed
Constrict [Single Action] 4d10+22 bludgeoning, DC 47