Choking Tethers
Level 20
Tendrils of living shadow lash out from the walls, seizing intruders and crushing the breath from them.
Stealth +38 (legendary) — see Stealth. Disable DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether.
Seize [Reaction] (attack)
In play
With six actions, the trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination. A shadow tether Strikes at +38 for 4d10+22 bludgeoning, and the creature is automatically grabbed. Its Constrict deals 4d10+22 bludgeoning, DC 47.
Level 20 · Complexity Complex
Stealth +38 (legendary)
Disable
- Thievery DC 48 (legendary) — to disable each tether or dispel magic (10th level, counteract
- DC 48
AC 45
HP 132 · Hardness 33
Immunities critical hits, object immunities, precision damage
Trigger A creature reaches the hall's midpoint
Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically grabbed. The trap then rolls initiative.