Showing0entries
Sorted A-Z
Hazards

Choking Tethers

Stealth +38 (legendary)

uncommonComplexMagicalTrap
Lvl 20complexComplexMagicalTrapUncommon
AC
45
HP
132
Hardness
33
EffectA creature reaches the hall's midpoint
AC
45
HP
132

+38 (legendary)

Disable

DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether

AC 45, Fort +36, Ref +30

Tether Hardness

33

HP

132 (BT 66)

Immunities

critical hits, object immunities, precision damage

Seize [Reaction] (attack)


Routine

(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination.

Melee [Single Action] shadow tether +38, Damage 4d10+22 bludgeoning plus the creature is automatically grabbed

Constrict [Single Action] 4d10+22 bludgeoning, DC 47