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Hazards

Chernasardo Chompers

Level 7

uncommonMechanicalSnareTrap

A camouflaged snare hidden among the undergrowth, its toothed jaws ready to snap shut on the leg of anyone who steps into it.

In play

Bite [Reaction]

Disable DC 26 Acrobatics (trained) to step clear the snare before it springs, or DC 22 Thievery (trained) to trigger the trap harmlessly.

Level 7 · Complexity Simple

Stealth DC 27 (trained) — (trained) to spot the snare

Disable

  • Acrobatics DC 26 (trained) — to step clear the snare before it springs
  • Thievery DC 22 (trained) — to trigger the trap harmlessly

AC 24

HP 60 · Hardness 15

Immunities critical hits, object immunities, precision damage

Trigger A creature moves into the space containing the trap

Effect The trap’s jaws snap shut on the creature’s leg, dealing 4d8+14 piercing damage (DC 26 basic Reflex save). On a failure, the creature becomes caught in the trap and is immobilized (Escape DC 22).