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Sorted A-ZHazards
Chernasardo Chompers
Level 7
uncommonMechanicalSnareTrap
A camouflaged snare hidden among the undergrowth, its toothed jaws ready to snap shut on the leg of anyone who steps into it.
In play
Bite [Reaction]
Disable DC 26 Acrobatics (trained) to step clear the snare before it springs, or DC 22 Thievery (trained) to trigger the trap harmlessly.
Level 7 · Complexity Simple
Stealth DC 27 (trained) — (trained) to spot the snare
Disable
- Acrobatics DC 26 (trained) — to step clear the snare before it springs
- Thievery DC 22 (trained) — to trigger the trap harmlessly
AC 24
HP 60 · Hardness 15
Immunities critical hits, object immunities, precision damage
Trigger A creature moves into the space containing the trap
Effect The trap’s jaws snap shut on the creature’s leg, dealing 4d8+14 piercing damage (DC 26 basic Reflex save). On a failure, the creature becomes caught in the trap and is immobilized (Escape DC 22).