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Hazards

Charge of the Spear Legion

Level 3

uniqueMechanicalTrap

A statue of a spear-bearing legionnaire stands sentinel by the double door, and the floor before it is rigged to send the whole figure lunging on hidden tracks. Step too close and the spear comes for you with the weight of the entire chamber behind it.

A creature can spot it with DC 20 Stealth (expert), and disable it with Thievery DC 20 to deactivate the triggering pressure plate near the northern door.

In play

Shift Sideways [Reaction] Trigger A Small or larger creature approaches within 15 feet of the double door to area D9. The sliding statue strikes at +12 for 2d6+5 bludgeoning.

Reset After 1 minute, the chamber rights itself and resets the trap.

Level 3 · Complexity Simple

Stealth DC 20 (expert)

Disable DC 20 — deactivate the triggering pressure plate near the northern do

Effect The entire room rotates, its west half descending as its right half rises, forming a 45º slope down to the west. All creatures in the room fall prone and slide toward the west wall (a creature adjacent to the north or south wall can attempt to arrest this fall with a DC 20 check to Grab an Edge) and take 2d6+5 piercing damage (DC 20 basic Reflex save) as they land among the spears. At the same time, the warhammer-wielding statues to the east slide downward on chains to smash into the lower wall; each person in the trap is subjected to a sliding statue Strike.

Reset After 1 minute, the chamber rights itself and resets the trap.