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Hazards

Cave-In

Stealth DC 22 (trained)

commonEnvironmental
Lvl 4simpleEnvironmental
AC
21
HP
46
Hardness
13
EffectA creature moves into the unstable tunnel · save DC 21 Reflex (basic) · 4d8+10 bludgeoning
AC
21
HP
46

DC 22 (trained)

Disable

DC 25 Survival (trained) to prop up the tunnel ceiling without triggering a collapse

AC 21, Fort +14, Ref +14

Hardness

13

HP

46 (BT 23)

Immunities

critical hits, object immunities, precision damage

Collapse [Reaction]