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Hazards

Caustic Dart Trap

Level 11

commonComplexMechanicalTrap

Three wall-mounted launchers that spit acid-tipped darts across the room in a relentless barrage.

The launching mechanisms can be noticed with Stealth +20 (expert), or DC 30 (expert) to spot the three of them built into the wall. To disable, a creature must make a DC 32 Thievery (master) check to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or a DC 34 Crafting (master) check to alter one of the three launching mechanisms. The trap is immune to critical hits, object immunities, and precision damage.

Dart Barrage [Reaction] (attack)

In play

Each round the trap runs a 3-action routine, using each action for a caustic dart Strike — a ranged attack at +28 dealing 2d4+5 piercing and 4d4+8 acid. The trap loses 1 action for each launching mechanism that is broken or destroyed.

Level 11 · Complexity Complex

Stealth DC 30 (expert)

Disable

  • Thievery DC 32 (master) — to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room
  • Crafting DC 34 (master) — to alter one of the three launching mechanisms

AC 31

HP 80 · Hardness 20

Immunities critical hits, object immunities, precision damage

Trigger A creature reaches the midpoint of the hall

Effect The trap makes an acid dart against three different random creatures in the hall. The trap then rolls initiative.

Reset The trap deactivates and resets 1 minute after no creatures are in area C7.