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Hazards

Caustic Dart Trap

Stealth +20 (expert) or DC 30 (expert) to notice the three launching mechanisms built into the wall

commonComplexMechanicalTrap
Lvl 11complexComplexMechanicalTrap
AC
31
HP
80
Hardness
20
EffectA creature reaches the midpoint of the hall
AC
31
HP
80

+20 (expert) or DC 30 (expert) to notice the three launching mechanisms built into the wall

Disable

DC 32 Thievery (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or DC 34 Crafting (master) to alter one of the three launching mechanisms

AC 31, Fort +24, Ref +15

Hardness

20

HP

80 (BT 40) per launching mechanism

Immunities

critical hits, object immunities, precision damage

Dart Barrage [Reaction] (attack);


Routine

(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.

Ranged caustic dart +28, Damage 2d4+5 piercing and 4d4+8 acid