Caustic Dart Trap
Stealth +20 (expert) or DC 30 (expert) to notice the three launching mechanisms built into the wall
- AC
- 31
- HP
- 80
- Hardness
- 20
- AC
- 31
- HP
- 80
+20 (expert) or DC 30 (expert) to notice the three launching mechanisms built into the wall
Disable
DC 32 Thievery (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or DC 34 Crafting (master) to alter one of the three launching mechanisms
AC 31, Fort +24, Ref +15
Hardness
20
HP
80 (BT 40) per launching mechanism
Immunities
critical hits, object immunities, precision damage
Dart Barrage [Reaction] (attack);
Routine
(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.
Ranged caustic dart +28, Damage 2d4+5 piercing and 4d4+8 acid