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Hazards

Catacomb Cave

Level 4

commonEnvironmentalTrap

An unstable stretch of catacomb ceiling, ready to shed stone the instant something disturbs it.

Stealth DC 23 (trained)

Disable Thievery DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in.

Falling Stones [Reaction]

Level 4 · Complexity Simple

Stealth DC 23 (trained)

Disable DC 21 (trained) — (trained) to prop up the ceiling in key locations prior to the cave-in.

AC 21

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage · Weaknesses sonic 10

Trigger A Medium or larger creature approaches within 5 feet of the collapsed tunnel

Effect Massive stones in the ceiling fall, dealing 4d6 bludgeoning damage to the triggering creature and all creatures within 10 feet (DC 18 basic Reflex save). Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a DC 20 Athletics check every round, breaking free on a success. Other characters who are not buried can Aid on this check.

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