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Hazards

Catacomb Cave

Stealth DC 23 (trained)

commonEnvironmentalTrap
Lvl 4simpleEnvironmentalTrap
AC
21
HP
44
Hardness
11
EffectA Medium or larger creature approaches within 5 feet of the collapsed tunnel · save DC 18 Reflex (basic) · 4d6 bludgeoning
AC
21
HP
44

DC 23 (trained)

Disable

Thievery DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in.

AC 21, Fort +12, Ref +8

Hardness

11

HP

44 (BT 22)

Immunities

critical hits, object immunities, precision damage

Falling Stones [Reaction]