Canopy Drop
Level 4
A trapdoor in the floor, set to drop open and flush whoever stands on it into whatever waits below.
Stealth DC 25 (expert)
Disable DC 23 Thievery (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room
Flush [Reaction]
Level 4 · Complexity Simple
Stealth DC 25 (expert)
Disable Thievery DC 23 (expert) — to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room
AC 20
HP 40 · Hardness 10
Immunities critical hits, object immunities, precision damage
Trigger Two or more creatures stand on the trapped spaces
Effect One round after the trap is triggered, all creatures in the room fall 40 feet down the shaft to area **E36**, taking 20 bludgeoning damage from the fall plus 2d6 piercing damage as they land in the spiked pit. The creatures can Grab an Edge to snag the hammock or one of the hanging storage containers to avoid falling. The DC to Climb the walls or Grab an Edge is 20.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.