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Hazards

Canopy Drop

Level 4

commonMechanicalTrap

A trapdoor in the floor, set to drop open and flush whoever stands on it into whatever waits below.

Stealth DC 25 (expert)

Disable DC 23 Thievery (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room

Flush [Reaction]

Level 4 · Complexity Simple

Stealth DC 25 (expert)

Disable Thievery DC 23 (expert) — to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room

AC 20

HP 40 · Hardness 10

Immunities critical hits, object immunities, precision damage

Trigger Two or more creatures stand on the trapped spaces

Effect One round after the trap is triggered, all creatures in the room fall 40 feet down the shaft to area **E36**, taking 20 bludgeoning damage from the fall plus 2d6 piercing damage as they land in the spiked pit. The creatures can Grab an Edge to snag the hammock or one of the hanging storage containers to avoid falling. The DC to Climb the walls or Grab an Edge is 20.