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Hazards

Cannibalistic Echoes

Level 16

commonHaunt

Stealth DC 42 (master) to sense something unusual lurking in the area's echoes

Disable DC 40 Intimidation (master) to drive the spirits off with a ferocious display or DC 42 Occultism (expert) to exorcise the spirits

Feast [Reaction]

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage, 2d8 persistent bleed damage, and is drained 1.

Critical Failure The creature takes double damage, 4d8 persistent bleed damage, and is drained 2.


Reset 1 day

Level 16 · Complexity Simple

Stealth DC 42 (master) — (master) to sense something unusual lurking in the area's echoes

Disable

  • Intimidation DC 40 (master) — to drive the spirits off with a ferocious display
  • Occultism DC 42 (expert) — to exorcise the spirits

Trigger A living creature approaches within 10 feet

Effect The spirits bite and chew, dealing 6d12+35 piercing damage to each creature within 30 feet. Affected creatures must each attempt a DC 41 Reflex save.

Reset 1 day