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Hazards

Cannibalistic Echoes

Stealth DC 42 (master) to sense something unusual lurking in the area's echoes

commonHaunt
Lvl 16simpleHaunt
EffectA living creature approaches within 10 feet · save DC 41 Reflex · 6d12+35 piercing

DC 42 (master) to sense something unusual lurking in the area's echoes

Disable

DC 40 Intimidation (master) to drive the spirits off with a ferocious display or DC 42 Occultism (expert) to exorcise the spirits

Feast [Reaction]

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage, 2d8 persistent bleed damage, and is drained 1.

Critical Failure The creature takes double damage, 4d8 persistent bleed damage, and is drained 2.


Reset

1 day