Camouflaged Spiked Pit
Level 8
Stealth DC 31 (expert)
Disable Yanking the cloth away is a simple way to expose the danger to allow someone to merely avoid it by walking around its edges, but it cannot be quickly disabled.
Spiked Pitall [Reaction]
Critical Success The character avoids all of the spikes and takes no additional damage.
Success The character takes 2d10+11 piercing damage from the spikes.
Failure The character takes 4d10+22 piercing damage from the spikes.
Critical Failure The character takes 4d10+22 piercing damage from the spikes plus 2d6 bleeddamage.
Level 8 · Complexity Simple
Stealth DC 31 (expert)
Disable Yanking the cloth away is a simple way to expose the danger to allow someone to merely avoid it by walking around its edges, but it cannot be quickly disabled.
Trigger A creature walks onto one of the pits
Effect The triggering creature falls and rolls through several spikes as it slides to the bottom. This inflicts 5 bludgeoning damage from the fall itself down the steep slope (the falling PC can't attempt to Grab an Edge due to the lack of defined edges to the pit's walls), but the falling PC must also attempt a DC 26 Reflex save.
Reset Creatures can still fall into the trap once it has been exposed, but the camouflaged cover must be reset manually for the trap to become hidden again.