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Hazards

Call of the Void

Level 12

uniqueComplexEnvironmentalMagical

Unique Complex Environmental Magical

Stealth DC 25 (expert) to notice a slight tugging feeling

Disable DC 34 Occultism or DC 36 Arcana to expel the magical compulsion from the current island and from any of the red ropes directly attached to it, darkening the rope in color. The Echo also automatically disables the hazard from any island he's standing on, and any of the red ropes directly attached to it, when he Reconstitutes from Thought on that island.

Leap into the Unknown [Reaction] (mental)

Level 12 · Complexity Complex

Stealth DC 25 (expert) — (expert) to notice a slight tugging feeling

Disable

  • Occultism DC 34 — Occultism
  • Arcana DC 36 — to expel the magical compulsion from the current island and from any of the red ropes directly attached to it, darkening the rope in color. The Echo also automatically disables the hazard from any island he's standing on, and any of the red ropes directly attached to it, when he Reconstitutes from Thought on that island.

Trigger A creature enters a square adjacent to the ledge of an island or steps onto one of the red ropes

Effect The call of the void tugs at the mind of intruders, compelling them to leap off the ledge. The creature must succeed at a DC 34 Will save or DC 32 Acrobatics check to Balance or else drop off the ledge.

Reset The call of the void persists as long as the Echo exists, though it doesn't activate until the Echo has rolled initiative. The hazard resets each day.