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Hazards

By the Horns

Stealth +22 (master)

uniqueComplexEnvironmentalMythic
Lvl 10complexComplexEnvironmentalMythicUnique
EffectA creature reaches the Granite Ox’s head or attempts a skill check to disable the hazard · 2d12+13 bludgeoning

+22 (master)

Disable

DC 27 Athletics (master) to tug one of the ox’s ears, DC 32 Arcana, Nature, Occultism, or Religion (expert) to distract the Ox with a display of magic, or DC 35 Acrobatics (expert) to dangle in front of the Ox’s eyes and obscure its vision; three successes are required to disable the hazard

Toss [Reaction]

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is knocked prone.

Critical Failure The creature takes double damage, is knocked prone, and takes 1d12 persistent bleed damage as it scrapes across the Ox’s scales.


Routine

(1 action) The Granite Ox bucks.