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Hazards

Breath of Despair

Level 5

commonComplexMagicalTrap

Four carved faces leer from the walls of the chamber, and the moment a living thing draws breath among them they exhale right back — pulling the life out with the air.

Disable Thievery DC 23 (expert) to disarm the trap's sensors in the chamber floor, or dispel magic (3rd level; counteract DC 23) to counteract the faces. Breaking one of the faces on the walls reduces the trap's save DC, attack rolls, and its total actions by 1 per broken face; if all four faces are destroyed, the trap is disabled. Each face has Hardness 12 and 30 HP (BT 15).

Draining Inhalation [Reaction] (divine, necromancy)

Level 5 · Complexity Complex

Stealth +13 (trained)

Disable

  • DC 23 (expert) — (expert) to disarm the trap's sensors in the chamber floor, or dispel magic (3rd level; counteract
  • DC 23

AC 22

HP 30 · Hardness 12

Immunities critical hits, object immunities, precision damage

Trigger A non-flying living creature moves more than 10 feet into area **C2**

Effect Each face inhales then exhales, and all living creatures in area **C2** feel their strength and vitality being drawn out of them as tendrils of shadow from the faces latch onto their bodies. Each creature must succeed at a DC 22 Fortitude save or become enfeebled 1 (enfeebled 2 on a critical failure).

Reset The trap resets after 1 minute.