Breakaway Ladder
Level 4
Stealth DC 22 (expert)
Disable DC 25 Thievery (trained) or DC 22 Crafting (trained) to secure the ladder’s anchors so they won’t break
Rip Free [Reaction]
Level 4 · Complexity Simple
Stealth DC 22 (expert)
Disable
- Thievery DC 25 (trained)
- Crafting DC 22 (trained) — to secure the ladder’s anchors so they won’t break
Trigger More than 3 Small creatures or more than 1 Medium creature climbs the ladder at the same time
Effect The ladder’s anchors rip free from the wall, dropping the ladder and anyone on it into area **B1**. Anyone on the ladder falls 50 feet, taking falling damage as appropriate. A creature at the top of the ladder can attempt a DC 21 Acrobatics check or Reflex save to Grab an Edge and cling to the side of the pit in area **A9**. A creature lower on the ladder can attempt to grab a handhold on the shaft’s wall, but in this case the check increases to DC 25.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.