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Hazards

Breakaway Ladder

Level 4

uncommonMechanicalTrap

Stealth DC 22 (expert)

Disable DC 25 Thievery (trained) or DC 22 Crafting (trained) to secure the ladder’s anchors so they won’t break

Rip Free [Reaction]

Level 4 · Complexity Simple

Stealth DC 22 (expert)

Disable

  • Thievery DC 25 (trained)
  • Crafting DC 22 (trained) — to secure the ladder’s anchors so they won’t break

Trigger More than 3 Small creatures or more than 1 Medium creature climbs the ladder at the same time

Effect The ladder’s anchors rip free from the wall, dropping the ladder and anyone on it into area **B1**. Anyone on the ladder falls 50 feet, taking falling damage as appropriate. A creature at the top of the ladder can attempt a DC 21 Acrobatics check or Reflex save to Grab an Edge and cling to the side of the pit in area **A9**. A creature lower on the ladder can attempt to grab a handhold on the shaft’s wall, but in this case the check increases to DC 25.