entries
Sorted A-Z
Hazards

Bounding Hounds

Level 13

commonComplexHaunt

Spectral hounds that erupt into being and course through the room, baying as they pass straight through flesh and bone.

Disable DC 36 Nature (expert) to calm each hound, or DC 38 Occultism (master) to banish each hound.

Bay [Reaction] (evocation, sonic)

Routine (9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes 2d8+7 negative damage (DC 37 Reflex negates).

Level 13 · Complexity Complex

Stealth DC 37

Disable

  • Nature DC 36 (expert) — to calm each hound
  • Occultism DC 38 (master) — to banish each hound

AC 34

HP 60

Resistances all damage 10 (except force, _ghost touch_, or positive, double resistance to non-magical)

Trigger A creature enters the area

Effect The hounds manifest and bay loudly, dealing 3d10+16 sonic damage to all creatures within 30 feet of the hounds (DC 33 basic Fortitude save). On a failed check, a creature is additionally frightened 2. The trap then rolls initiative.

Reset 1 hour

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms