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Hazards

Bounding Hounds

Stealth DC 37

commonComplexHaunt
Lvl 13complexComplexHaunt
AC
34
HP
60
EffectA creature enters the area · save DC 33 Fortitude (basic) · 3d10+16 sonic
AC
34
HP
60

DC 37

Disable

DC 36 Nature (expert) to calm each hound, or DC 38 Occultism (master) to banish each hound

AC 34, Fort +20, Ref +26, Will +20

HP

60 per hound

Bay [Reaction] (evocation, sonic)


Routine

(9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes 2d8+7 negative damage (DC 37 Reflex negates).