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Hazards

Bloodthirsty Toy

Level 2

commonHaunt

Stealth DC 17 (trained) to hear a child imitate an animal's roar

Disable DC 20 Thievery (trained) to handle the toy without disturbing it or DC 21 Occultism (trained) to suppress the memories suffusing the toy

Chomp [Reaction]


Reset 1 hour

Level 2 · Complexity Simple

Stealth DC 17 (trained) — (trained) to hear a child imitate an animal's roar

Disable

  • Thievery DC 20 (trained) — to handle the toy without disturbing it
  • Occultism DC 21 (trained) — to suppress the memories suffusing the toy

Trigger A creature touches the toy

Effect The toy animates for a split second, biting the triggering creature with a ferocious jaws Strike. **Melee** [Single Action] jaws +14, **Damage** 2d8+8 piercing damage

Reset 1 hour