entries
Sorted A-Z
Hazards

Bloodthirsty Toy

Level 2

commonHaunt

Stealth DC 17 (trained) to hear a child imitate an animal's roar

Disable DC 20 Thievery (trained) to handle the toy without disturbing it or DC 21 Occultism (trained) to suppress the memories suffusing the toy

Chomp [Reaction]


Reset 1 hour

Level 2 · Complexity Simple

Stealth DC 17 (trained) — (trained) to hear a child imitate an animal's roar

Disable

  • Thievery DC 20 (trained) — to handle the toy without disturbing it
  • Occultism DC 21 (trained) — to suppress the memories suffusing the toy

Trigger A creature touches the toy

Effect The toy animates for a split second, biting the triggering creature with a ferocious jaws Strike. **Melee** [Single Action] jaws +14, **Damage** 2d8+8 piercing damage

Reset 1 hour

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms