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Hazards

Bloodletting Snares

Level 6

commonMechanicalTrap

A web of tripwires strung to whip barbed cord across flesh the instant someone blunders into them. Spot the wires with Stealth DC 28 (expert), or snip one safely with DC 25 Survival (expert) or Thievery (expert) without getting snared.

Snare [Reaction]

Level 6 · Complexity Simple

Stealth DC 28 (expert)

Disable Survival DC 25 (expert) — or Thievery (expert) to snip the wire without getting snared

AC 24

HP 48 · Hardness 12

Immunities critical hits, object immunities, precision damage

Trigger A creature steps into the square with the snare tripwire

Effect The bloodletting snare makes a snare Strike against the triggering creature. **Melee** snare +20 (deadly d10), **Damage** 4d8+12 slashing plus 1d6 persistent bleed, and the target is grabbed and pulled off the ground (Escape DC 26). The persistent bleed can't be stopped while the creature is grabbed.