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Hazards

Blood Tears

Level 10

commonHaunt

Stealth DC 32 (master) to notice your vision tint red

Disable DC 30 Diplomacy (master) to talk the spirit out of gouging its eyes or DC 32 Religion (trained) to ease the spirit's sorrows

Weep Blood [Reaction] (divine, necromancy)

Critical Success The creature is unaffected.

Success The creature takes 2d8+3 persistent bleed damage and is dazzled for 1 round.

Failure The creature takes 4d8+6 persistent bleed damage and is dazzled for as long as the persistent damage lasts.

Critical Failure The creature takes 8d8+12 persistent bleed damage and is blinded for as long as the persistent damage lasts.


Reset 1 day

Level 10 · Complexity Simple

Stealth DC 32 (master) — (master) to notice your vision tint red

Disable

  • Diplomacy DC 30 (master) — to talk the spirit out of gouging its eyes
  • Religion DC 32 (trained) — to ease the spirit's sorrows

Trigger A creature approaches within 15 feet

Effect Blood seeps from the eyes of all creatures within 30 feet, dealing persistent bleed damage. Each creature in the area must attempt a DC 33 Fortitude save.

Reset 1 day