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Hazards

Blood-Soaked Soil

Cantrip

commonHaunt

Stealth DC 16 (trained) to smell blood

Disable DC 18 Diplomacy or Occultism (trained) to settle the spirits or DC 19 Religion (trained) to bless the area

Seep Blood [Reaction] (divine, earth, necromancy)


Reset 1 day

Level 0 · Complexity Simple

Stealth DC 16 (trained) — (trained) to smell blood

Disable

  • Diplomacy DC 18 (trained) — or Occultism (trained) to settle the spirits
  • Religion DC 19 (trained) — to bless the area

Trigger A creature enters the area

Effect Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a DC 16 Reflex save, or they become immobilized until they can Escape (DC 16).

Reset 1 day