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Sorted A-ZHazards
Blood-Soaked Soil
Cantrip
commonHaunt
Stealth DC 16 (trained) to smell blood
Disable DC 18 Diplomacy or Occultism (trained) to settle the spirits or DC 19 Religion (trained) to bless the area
Seep Blood [Reaction] (divine, earth, necromancy)
Reset 1 day
Level 0 · Complexity Simple
Stealth DC 16 (trained) — (trained) to smell blood
Disable
- Diplomacy DC 18 (trained) — or Occultism (trained) to settle the spirits
- Religion DC 19 (trained) — to bless the area
Trigger A creature enters the area
Effect Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a DC 16 Reflex save, or they become immobilized until they can Escape (DC 16).
Reset 1 day