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Hazards

Blood of Belcorra

Stealth +13 (expert)

commonComplexHaunt
Lvl 3complexComplexHaunt
AC
19
EffectA living creature ends its turn in area A11 at night · save DC 20 Fortitude
AC
19

+13 (expert)

Disable

DC 22 Thievery (trained) to wipe away enough of the bloodstain to disrupt the haunt’s necromantic energies, or DC 20 Religion (trained) to exorcise the haunt

AC 19, Fort +6, Ref +9, Will +12

Immunities

critical hits, object immunities, precision damage

Gauntlight Beam [Reaction] (light, necromancy)