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Hazards

Blast Tumbler

Level 10

commonMagicalMechanicalTrap

Stealth DC 32 (master)

Disable DC 32 Thievery (master) to disarm the rune, or dispel magic (5th level; counteract DC 28) to counteract the rune’s magic.

Force Blast [Reaction] (evocation, force, occult)


Reset The rune resets 1 minute after it triggers.

Level 10 · Complexity Simple

Stealth DC 32 (master)

Disable

  • Thievery DC 32 (master) — to disarm the rune, or dispel magic (5th level; counteract
  • DC 28

Trigger A non‑undead creature opens the door or critically fails an attempt to disarm or dispel the rune

Effect A 30‑foot cone of force issues forth from the lock. Creatures within the cone must succeed a DC 29 basic Fortitude saving throw or take 8d12 force damage. Those who fail the save are pushed 10 feet, and those who critically fail are pushed 20 feet and are stunned 2.

Reset The rune resets 1 minute after it triggers.