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Hazards

Befuddling Gas Trap

Stealth +21 (expert) or DC 31 (expert) to notice the hidden override mechanism on the north wall.

commonComplexMechanicalTrap
Lvl 11complexComplexMechanicalTrap
AC
31
HP
32
Hardness
20
EffectBoth secret doors are closed and at least one creature is in the room · save DC 30 Fortitude
AC
31
HP
32

+21 (expert) or DC 31 (expert) to notice the hidden override mechanism on the north wall.

Disable

DC 33 Thievery (master) to disable the hidden mechanism on the north wall, immediately sucking the gas from the room, or DC 29 Thievery (expert) to adequately plug one of the seven nozzles. When all seven nozzles are plugged or destroyed, the trap is deactivated.

AC 31, Fort +24, Ref +18

Nozzle Hardness

20

Nozzle HP

32 (BT 16)

Immunities

critical hits, object immunities, precision damage

Gas Release [Reaction] (inhaled, mental, poison)


Routine

(1 action) The gas intensifies.