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Hazards

Bee-Induced Panic

Level 5

uniqueComplex

Disable DC 22 Diplomacy (expert) to calm the panicked crowd and guide them to safety, DC 20 Medicine (trained) to attend to victims' injuries, or DC 21 Nature (expert) to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a DC 18 Diplomacy (trained) check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.


Routine (3 actions) Panicked attendees suffer stings and accidentally injure one another in their fear and confusion. Increase the Casualties score by 1. This increases to 1d3 if one swarm is stinging the crowd, and it increases to 1d3+1 if both swarms are stinging the crowd.

Level 5 · Complexity Complex

Disable

  • Diplomacy DC 22 (expert) — to calm the panicked crowd and guide them to safety
  • Medicine DC 20 (trained) — to attend to victims' injuries
  • Nature DC 21 (expert) — to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a
  • Diplomacy DC 18 (trained) — check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.