Bee-Induced Panic
Disable DC 22 Diplomacy (expert) to calm the panicked crowd and guide them to safety, DC 20 Medicine (trained) to attend to victims' injuries, or DC 21 Nature…
Disable
DC 22 Diplomacy (expert) to calm the panicked crowd and guide them to safety, DC 20 Medicine (trained) to attend to victims' injuries, or DC 21 Nature (expert) to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a DC 18 Diplomacy (trained) check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.
Routine
(3 actions) Panicked attendees suffer stings and accidentally injure one another in their fear and confusion. Increase the Casualties score by 1. This increases to 1d3 if one swarm is stinging the crowd, and it increases to 1d3+1 if both swarms are stinging the crowd.