Barzillai's Hounds
Level 6
Spectral hounds bound to hunt down anyone who walks the hall without showing fealty to the Prince of Darkness. They lie unseen until prey crosses the threshold — Stealth +17 to notice them.
Disable them with Religion DC 24 (expert) to perform an exorcism (with 2 actions).
In play
Begin the Hunt [Reaction] (conjuration, occult); Trigger A creature that doesn't openly wear the symbol of Asmodeus comes within 60 feet of the haunt's initial location.
Routine (2 actions) The haunt uses its first action to Stride, then its second action for a jaws Strike against its designated target if it is in reach. If the target is not in reach, the haunt resets. The jaws attack at +20 (magical) for 1d10+11 piercing damage plus 1d10 fire.
Level 6 · Complexity Complex
Stealth +17
Disable DC 24 (expert) — (expert) to perform an exorcism (with 2 actions)
Effect The hounds appear before the chosen target and begin to chase that creature, howling wildly. The haunt rolls initiative. Others cannot see or hear this baying and must Seek to determine the hounds' location.
Reset If their designated target dies or the hounds can't reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset.