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Hazards

Barzillai's Hounds

Stealth +17

rareComplexHaunt
Lvl 6complexComplexHauntRare
EffectThe hounds appear before the chosen target and begin to chase that creature, howling wildly. The haunt rolls initiative. Others cannot see or hear this baying and must Seek to determine the hounds' location.

+17

Disable

Religion DC 24 (expert) to perform an exorcism (with 2 actions)

Begin the Hunt [Reaction] (conjuration, occult); Trigger A creature that doesn't openly wear the symbol of Asmodeus comes within 60 feet of the haunt's initial location.


Routine

(2 actions) The haunt uses its first action to Stride, then its second action for a jaws Strike against its designated target if it is in reach. If the target is not in reach, the haunt resets.

Melee [Single Action] jaws +20 (magical), Damage 1d10+11 piercing plus 1d10 fire