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Sorted A-ZHazards
Ballista Defense
Stealth DC +23 (master)
commonComplexMechanical
Lvl 11complexComplexMechanical
- AC
- 31
- HP
- 80
- Hardness
- 20
EffectThe alarm is raised while the PCs are approaching the Palace
- AC
- 31
- HP
- 80
DC +23 (master)
Disable
DC 36 Thievery (master) to sabotage the ballista by reaching through the firing slit from outside (this DC is reduced by 10 if the PCs are in the room with the ballista), or DC 33 Intimidation to frighten off the Pitax Warden operating the ballista.
AC 31, Fort +24, Ref +18
Hardness
20
HP
80 (BT 40)
Immunities
critical hits, object immunities, precision damage
Ready and Load [Reaction]
Routine
(3 actions) The ballista takes 1 action to fire a ballista bolt and 2 actions to reload. After ten rounds, the ballista is out of ammunition and can no longer function. Ranged [Single Action] ballista bolt +24 (range 300 feet), Damage 2d12+15 piercing