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Hazards

Ballista Defense

Stealth DC +23 (master)

commonComplexMechanical
Lvl 11complexComplexMechanical
AC
31
HP
80
Hardness
20
EffectThe alarm is raised while the PCs are approaching the Palace
AC
31
HP
80

DC +23 (master)

Disable

DC 36 Thievery (master) to sabotage the ballista by reaching through the firing slit from outside (this DC is reduced by 10 if the PCs are in the room with the ballista), or DC 33 Intimidation to frighten off the Pitax Warden operating the ballista.

AC 31, Fort +24, Ref +18

Hardness

20

HP

80 (BT 40)

Immunities

critical hits, object immunities, precision damage

Ready and Load [Reaction]


Routine

(3 actions) The ballista takes 1 action to fire a ballista bolt and 2 actions to reload. After ten rounds, the ballista is out of ammunition and can no longer function. Ranged [Single Action] ballista bolt +24 (range 300 feet), Damage 2d12+15 piercing