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Hazards

Avernal Flashback

Level 4

commonComplexHaunt

A phantasmal echo of a long-dead cave worm, Zogototaru, whose death throes replay across Guldrege — searing the air and shaking stone loose from the ceiling.

Stealth +12 (trained)

Disable DC 22 Athletics, Occultism, or Religion; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt DC 22 Diplomacy (trained) checks to calm the phantasmal cave worm.

In play

Routine (2 actions) Zogototaru uses 1 action to create a Tremor. With her other action, she either Exudes Heat or makes Rocks Fall, alternating between the two each round.

Exude Heat [Single Action] Zogototaru breathes fire across Guldrege. Even from a distance, this makes the area blisteringly hot, dealing 3d6 fire damage to all creatures (DC 22 basic Fortitude save).

Rocks Fall [Single Action] Zogototaru's thrashing appears to crack the roof, dropping debris on a random creature in the area.

Level 4 · Complexity Complex

Stealth +12 (trained)

Disable

  • Athletics DC 22 — , Occultism , or Religion ; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt
  • Diplomacy DC 22 (trained) — checks to calm the phantasmal cave worm.

AC 18

HP 45

Immunities bludgeoning, critical hits, fire, object immunities, piercing, precision damage, slashing · Weaknesses cold 5, positive 5 ---