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Hazards

Avalanche Doors

Stealth DC 22 (expert)

uncommonMechanicalTrap
Lvl 4simpleMechanicalTrapUncommon
AC
21
HP
50
Hardness
11
EffectSomeone attempts to open the doors, or the doors take enough damage to become broken · save DC 21 Reflex
AC
21
HP
50

DC 22 (expert)

Disable

DC 22 Thievery (trained) to detach the trigger from the doors and lock them in place

AC 21, Fort +14, Ref +8

Hardness

11

HP

50 (BT 25)

Immunities

critical hits, object immunities, precision damage

Topple Forward [Reaction]

Critical Success The creature lurches to the side and takes no damage—move the creature to a square of the creature's choice adjacent to the trap's area of effect.

Success The creature takes 3d8 bludgeoning damage and is pushed into an adjacent square just outside the trap's area.