Auto-Turret
Level 15
A wall-mounted gun that never blinks, never sleeps, and never misses for long. It guards Tan-Takneh's campsite with cold mechanical patience, swiveling toward anything that moves within range.
Bullet Spray (reaction) (attack)
Routine (3 actions) With each action, the auto-turret makes a longrifle Strike against a creature within 60 feet of Tan-Takneh's campsite (other than Tan-Takneh).
To disable: disconnect the turret from its ammo supply system with master Thievery (DC 35), or neutralize the magical targeting system with master Arcana (DC 35). Tan-Takneh can also deactivate one or both auto-turrets remotely with a special command word.
Level 15 · Complexity Complex
Stealth +33 (expert); darkvision
Disable
- Arcana DC 35 (master) — (master) to disconnect the turret from its ammo supply system, or Arcana
- DC 35 (master) — (master) to neutralize the magical targeting system. Tan-Takneh can also deactivate one or both auto-turrets remotely with a special command word.
AC 37
HP 100 · Hardness 24
Immunities critical hits, object immunities, precision damage
Trigger A creature comes within 60 feet of Tan-Takneh's campsite
Effect The turret attacks the triggering creature with a longrifle Strike. **Ranged** longrifle +30 (backstabber, concussive, fatal d12, kickback), **Damage** 4d8+18 piercing; no multiple attack penalty
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.