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Hazards

Auto-Turret

Level 15

uncommonComplexMagicalTrap

A wall-mounted gun that never blinks, never sleeps, and never misses for long. It guards Tan-Takneh's campsite with cold mechanical patience, swiveling toward anything that moves within range.

Bullet Spray (reaction) (attack)

Routine (3 actions) With each action, the auto-turret makes a longrifle Strike against a creature within 60 feet of Tan-Takneh's campsite (other than Tan-Takneh).

To disable: disconnect the turret from its ammo supply system with master Thievery (DC 35), or neutralize the magical targeting system with master Arcana (DC 35). Tan-Takneh can also deactivate one or both auto-turrets remotely with a special command word.

Level 15 · Complexity Complex

Stealth +33 (expert); darkvision

Disable

  • Arcana DC 35 (master) — (master) to disconnect the turret from its ammo supply system, or Arcana
  • DC 35 (master) — (master) to neutralize the magical targeting system. Tan-Takneh can also deactivate one or both auto-turrets remotely with a special command word.

AC 37

HP 100 · Hardness 24

Immunities critical hits, object immunities, precision damage

Trigger A creature comes within 60 feet of Tan-Takneh's campsite

Effect The turret attacks the triggering creature with a longrifle Strike. **Ranged** longrifle +30 (backstabber, concussive, fatal d12, kickback), **Damage** 4d8+18 piercing; no multiple attack penalty