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Hazards

Armageddon Orb

Level 23

rareMagicalTrap

Rare Magical Trap

Stealth DC 10 or detect magic

Disable DC 48 Thievery (legendary) to imbue a thieves’ toolkit with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted

Burn It All [Reaction] (death, divine, fire)

Level 23 · Complexity Simple

Stealth DC 10 — detect magic

Disable Thievery DC 48 (legendary) — to imbue a thieves’ toolkit with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted

Trigger A special condition set by the trap’s creator occurs, typically the event of their death

Effect Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.