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Hazards

Armageddon Orb

Rare Magical Trap

rareMagicalTrap
Lvl 23simpleMagicalRareTrap
EffectA special condition set by the trap’s creator occurs, typically the event of their death · save DC 46 Reflex (basic) · 10d6 fire

Rare

Magical

Trap

DC 10 or detect magic

Disable

DC 48 Thievery (legendary) to imbue a thieves’ toolkit with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted

Burn It All [Reaction] (death, divine, fire)