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Hazards

Angry Dead

Level 6

uncommonComplexHaunt

Stealth +18 (expert)

Disable DC 23 Religion (trained) to ritually pray for the dead or DC 25 Occultism (trained) to exorcise the spirits' anger; a dwarf succeeds at a DC 22 Diplomacy or Intimidation check, asking or ordering the spirits to stand down.

Howl of Agony [Reaction] (auditory)


Routine (1 action) The faces continue to scream, dealing 5d6 sonic damage (DC 26 basic Reflex save) to all living creatures within 20 feet of the steps. On a critical failure, a creature takes double damage and is deafened for 1 round. Deaf creatures are immune to this effect.

Level 6 · Complexity Complex

Stealth +18 (expert)

Disable

  • Religion DC 23 (trained) — to ritually pray for the dead
  • Occultism DC 25 (trained) — to exorcise the spirits' anger; a dwarf succeeds at a
  • Diplomacy DC 22 — or Intimidation check, asking or ordering the spirits to stand down.

Trigger At least two living creatures step on the staircase

Effect Dozens of mouths open on the stairs and eastern wall doors of the chamber and howl in anger and misery. Creatures in the area are deafened for 2 rounds and frightened 2 unless they succeed at a DC 27 Fortitude save. Creatures who critically fail are deafened for 1 minute and frightened 3. The haunt then rolls initiative.

Reset The haunt deactivates 1 round after all living creatures leave the area. After 1 hour, the haunt reactivates. If the haunt is disabled by a dwarf succeeding at a Diplomacy or Intimidate check, the haunt is destroyed.