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Sorted A-ZHazards
Ancient Apparatus
Stealth +8 (trained)
uniqueComplexMagicalTrap
Lvl 2complexComplexMagicalTrapUnique
- AC
- 18
- HP
- 30
- Hardness
- 8
EffectThe ancient apparatus takes damage or an attempt to disable it fails · save DC 18 Fortitude
- AC
- 18
- HP
- 30
+8 (trained)
Disable
DC 18 Thievery to adjust the device's workings so they seize up and no longer function, or DC 21 Religion to focus prayers to a non-evil deity into the device to disrupt its ability to channel ambient faith
AC 18, Fort +5, Ref +11
Hardness
8
HP
30 (BT 15)
Immunities
critical hits, object immunities, precision damage
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