Ancient Apparatus
Level 2
An intricate clockwork device, half machine and half reliquary, that drinks in the ambient faith around it and spins that borrowed devotion into something dangerous. Prayers to a non-evil deity can choke its workings.
Spin Up [Reaction]
Level 2 · Complexity Complex
Stealth +8 (trained)
Disable
- Thievery DC 18 — to adjust the device's workings so they seize up and no longer function
- Religion DC 21 — to focus prayers to a non-evil deity into the device to disrupt its ability to channel ambient faith
AC 18
HP 30 · Hardness 8
Immunities critical hits, object immunities, precision damage
Trigger The ancient apparatus takes damage or an attempt to disable it fails
Effect The ancient apparatus begins to grind and churn faster. Its soft ticking whirs up to a discordant buzzing sound, and the entire thing begins to glow with an unsettling rust-colored light. All living creatures in area **D3** experience the unsettling taste of rust in their mouths and must succeed on a DC 18 Fortitude save to avoid becoming sickened 1. The ancient apparatus then rolls initiative.
Reset The ancient apparatus reverts to its non-active mode and resets automatically at the end of any round in which there are no obvious targets to attack.