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Hazards

Ancient Apparatus

Stealth +8 (trained)

uniqueComplexMagicalTrap
Lvl 2complexComplexMagicalTrapUnique
AC
18
HP
30
Hardness
8
EffectThe ancient apparatus takes damage or an attempt to disable it fails · save DC 18 Fortitude
AC
18
HP
30

+8 (trained)

Disable

DC 18 Thievery to adjust the device's workings so they seize up and no longer function, or DC 21 Religion to focus prayers to a non-evil deity into the device to disrupt its ability to channel ambient faith

AC 18, Fort +5, Ref +11

Hardness

8

HP

30 (BT 15)

Immunities

critical hits, object immunities, precision damage

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