Air Rift
Level 14
A tear in reality where the Elemental Plane of Air bleeds through — felt first as a sudden, impossible breeze, then as a pull toward weightless, churning void.
Disable DC 38 Arcana (master) to sew the magical threads of the rift shut, DC 40 Nature or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract DC 34) to counteract the air rift.
Earth Vulnerability The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical
Weightlessness [Reaction]
Level 14 · Complexity Complex
Stealth +22 (master) to notice the sudden breeze in the theater
Disable
- Arcana DC 38 (master) — to sew the magical threads of the rift shut
- Nature DC 40 (legendary) — or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract
- DC 34
AC 35
HP 220
Weaknesses earth vulnerabilty
Trigger A creature comes within 50 feet of the rift
Effect The air rift creates a shroud of subjective gravity around the creature for 1 minute.