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Hazards

Air Rift

Stealth +22 (master) to notice the sudden breeze in the theater

uniqueAirComplexEnvironmentalMagical
Lvl 14complexAirComplexEnvironmentalMagicalUnique
AC
35
HP
220
EffectA creature comes within 50 feet of the rift
AC
35
HP
220

+22 (master) to notice the sudden breeze in the theater

Disable

DC 38 Arcana (master) to sew the magical threads of the rift shut, DC 40 Nature or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract DC 34) to counteract the air rift

Earth Vulnerability The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical

AC 35, Fort +30

HP

220

Weightlessness [Reaction]