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Hazards

Air Rift

Level 14

uniqueAirComplexEnvironmentalMagical

A tear in reality where the Elemental Plane of Air bleeds through — felt first as a sudden, impossible breeze, then as a pull toward weightless, churning void.

Disable DC 38 Arcana (master) to sew the magical threads of the rift shut, DC 40 Nature or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract DC 34) to counteract the air rift.

Earth Vulnerability The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical

Weightlessness [Reaction]

Level 14 · Complexity Complex

Stealth +22 (master) to notice the sudden breeze in the theater

Disable

  • Arcana DC 38 (master) — to sew the magical threads of the rift shut
  • Nature DC 40 (legendary) — or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract
  • DC 34

AC 35

HP 220

Weaknesses earth vulnerabilty

Trigger A creature comes within 50 feet of the rift

Effect The air rift creates a shroud of subjective gravity around the creature for 1 minute.

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