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Hazards

Abyss-Warped Trees

Level 4

uniqueComplexEnvironmental

A grove of trees twisted by fiendish energy, their roots writhing beneath the soil to drag intruders into reach.

Stealth DC 12 (Trained) to determine the trees can move

Disable DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.

Shift Roots [Reaction]

Level 4 · Complexity Complex

Stealth DC 12 (trained) — (Trained) to determine the trees can move

Disable

  • Survival DC 22 (trained) — to find a location the trees can't reach
  • Religion DC 24 — to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.

AC 18

HP 40 · Hardness 10

Immunities critical hits, object immunities, precision damage · Weaknesses fire 5

Trigger A creature ends its movement in the grove

Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative. **Tighten Grip** [Free Action]

Reset The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.