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Hazards

Abyss-Warped Trees

Stealth DC 12 (Trained) to determine the trees can move

uniqueComplexEnvironmental
Lvl 4complexComplexEnvironmentalUnique
AC
18
HP
40
Hardness
10
EffectA creature ends its movement in the grove
AC
18
HP
40

DC 12 (Trained) to determine the trees can move

Disable

DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.

AC 18, Fort +14, Ref +14

Hardness

10

HP

40 (BT 20)

Immunities

critical hits, object immunities, precision damage

Shift Roots [Reaction]