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Sorted A-ZHazards
Abyss-Warped Trees
Stealth DC 12 (Trained) to determine the trees can move
uniqueComplexEnvironmental
Lvl 4complexComplexEnvironmentalUnique
- AC
- 18
- HP
- 40
- Hardness
- 10
EffectA creature ends its movement in the grove
- AC
- 18
- HP
- 40
DC 12 (Trained) to determine the trees can move
Disable
DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.
AC 18, Fort +14, Ref +14
Hardness
10
HP
40 (BT 20)
Immunities
critical hits, object immunities, precision damage
Shift Roots [Reaction]