/
Showing0entries
Sorted A-ZHazards
Blood Drain
Stealth +15 (trained)
uncommonComplexMagicalTrap
Lvl 6complexComplexMagicalTrapUncommon
EffectA living creature enters the room of their own accord · save DC 26 Fortitude (basic) · 2d6+8 void
+15 (trained)
Disable
Thievery DC 26 (expert) to vandalize the space, or Religion DC 24 (expert) to pray to a god for passage, or dispel magic (3rd rank; counteract DC 25) to counteract the magical energy
Drain Blood [Reaction] (divine, void);
Routine
(1 action) On its initiative, the trap continues to drain blood, dealing 2d6+8 void damage to all living creatures in the room (DC 26 basic Fortitude save). On a failure, a creature increases the value of their drained condition by 1.
Reset
The trap automatically deactivates after 1 minute. It resets in 1 hour.