Slam Down
A solid hit sets up an immediate follow-through trip, letting a fighter knock a foe down without the usual penalty for chaining attacks.
You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.
Level 4 · Type Class
Prerequisites trained in Athletics
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