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Feats

Renewing Cycle

The first time each round that you , you gain temporary Hit Points equal to half your level that last until the start of your next turn.

commonArchetypeHealingMagical

The first time each round that you , you gain temporary Hit Points equal to half your level that last until the start of your next turn. After you've gained temporary Hit Points for entering a specific elemental stance, you can't gain temporary Hit Points from entering that stance again until you've entered every other elemental stance you know or 10 minutes passes, whichever comes first.