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Renewing Cycle

Cycling between elemental stances keeps a vanguard topped up with temporary vigor, but leaning on the same stance twice won't recharge it.

commonArchetypeHealingMagical

The first time each round that you , you gain temporary Hit Points equal to half your level that last until the start of your next turn. After you've gained temporary Hit Points for entering a specific elemental stance, you can't gain temporary Hit Points from entering that stance again until you've entered every other elemental stance you know or 10 minutes passes, whichever comes first.

Level 10 · Type Archetype

Prerequisites Five-Breath Vanguard Dedication

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