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Remediate
A cast of heal or harm can double as a counterspell, unraveling a divine effect caught in the same burst.
commonClericConcentrateSpellshape
Frequency once per hour If your next action is to use your divine font to cast a 3-action or spell, you can harness the residual energy to counterbalance opposing forces. In addition to its normal effects, you use your heal or harm spell to attempt to counteract one divine effect in the spell's area.
Level 16 · Type Class