Relentless Disarm
Disarming a foe once makes stripping them of anything else far easier, and a clean success opens the door to an immediate follow-up.
When you succeed, but don't critically succeed, at a check to a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus. When you critically succeed at a Disarm check, you can immediately your target as a reaction.
Level 6 · Type Archetype
Prerequisites Zephyr Guard Dedication; trained in Athletics
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