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Feats

Rejoice in Solstice Storm

A seasonal storm bursts outward in four distinct quadrants, each one punishing a failed save with its own debilitating effect.

commonConcentrateDivineExemplarManipulate

You hold your arms out, and the fury of the seasons comes to your jubilant embrace. A storm spirals out from you, dealing 5d8 damage (see below) to each creature in a 30-foot emanation, with a basic Reflex save against your class DC. At 10th level and every 2 levels thereafter, the damage increases by 1d8. The emanation is quartered into four non-overlapping cones, each of a different season, which must be arranged clockwise from spring, to summer, to fall, to winter. Each cone has different traits, damage type, and a different effect to a creature that critically fails its saving throw; a creature large enough to be in multiple seasons can choose which it is affected by. • Spring (electricity) Spring lightning deals electricity damage. Creatures who critically fail are left numb, becoming clumsy 2 until the end of their next turn. • Summer (water) A summer monsoon deals bludgeoning damage. Creatures who critically fail are knocked prone by hurricane winds. • Fall (emotion, mental, wood) Falling leaves deal slashing damage. Creatures who critically fail are gripped by melancholy, becoming off-guard until the end of their next turn. • Winter (cold) A blizzard deals cold damage. Creatures who critically fail are stupefied 2 until the end of their next turn as the cold numbs their senses.

Level 8 · Type Class

Prerequisites whose cry is thunder or dancer in the seasons