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Feats

Rejoice in Solstice Storm

Frequency once per hour

commonConcentrateDivineExemplarManipulate

Frequency once per hour

You hold your arms out, and the fury of the seasons comes to your jubilant embrace. A storm spirals out from you, dealing 5d8 damage (see below) to each creature in a , with a save against your class DC. At 10th level and every 2 levels thereafter, the damage increases by 1d8.

The emanation is quartered into four non-overlapping cones, each of a different season, which must be arranged clockwise from spring, to summer, to fall, to winter. Each cone has different traits, damage type, and a different effect to a creature that critically fails its saving throw; a creature large enough to be in multiple seasons can choose which it is affected by.

Spring (electricity) Spring lightning deals |options:area-damage|traits:electricity]{electricity damage}. Creatures who critically fail are left numb, becoming Clumsy 2 until the end of their next turn.

Summer (water) A summer monsoon deals |options:area-damage|traits:water]{bludgeoning damage}. Creatures who critically fail are knocked by hurricane winds.

Fall (emotion, mental, wood) Falling leaves deal |options:area-damage|traits:emotion,mental,wood]{slashing damage}. Creatures who critically fail are gripped by melancholy, becoming until the end of their next turn.

Winter (cold) A blizzard deals |options:area-damage|traits:cold]{cold damage}. Creatures who critically fail are Stupefied 2 until the end of their next turn as the cold numbs their senses.