Ranged Combatant
An eidolon gains a ranged strike of its own, a chosen elemental attack that lets it threaten foes who'd otherwise stay safely out of reach.
Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.
When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, piercing, slashing, vitality, or void. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.
Level 2 · Type Class
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