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Feats

Pressure Change

Dragging a grabbed foe rapidly up or down through the water alters the pressure on their body enough to leave them sickened.

commonArchetype

Requirements You have a swim Speed, are underwater, and have a creature grabbed or restrained.

You sink or rise rapidly alongside your target, altering their internal pressure. You Swim up to your swim Speed either up or down, and the required creature moves with you and must attempt a Fortitude save. For this movement, swimming up or down isn’t difficult terrain.

Success The target is unaffected

Failure The target is sickened 1.

Critical Failure The target is sickened 2.

Level 8 · Type Archetype

Prerequisites Marine Marauder Dedication