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Feats

Pinning Fire

Landing two ranged shots in a row can staple a foe in place, forcing it or an ally to fight free before it can move again.

commonMonk

Trigger You use to make two ranged piercing weapon Strikes against the same target.

You target your opponent's clothing, equipment, or loose flesh with a series of piercing projectiles to pin them to the ground or a nearby surface. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become Immobilized until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.

Level 8 · Type Class