entries
Sorted A-Z
Feats

No Hands, No Problems

A poppet's ghostly limbs reach further than real hands ever could, and a tethered telekinetic hand answers to will alone at any time.

commonPoppet

After a lifetime of using temporary, ghostly limbs to manipulate objects, you hardly need real hands. You can extend your limbs to perform simple Interact actions at a range 5 feet beyond your normal range, after which your limbs contract back to their normal length.

After a lifetime of using temporary, ghostly limbs to manipulate objects, you hardly need real hands. You can extend your limbs to perform simple Interact actions at a range 5 feet beyond your normal range, after which your limbs contract back to their normal length. You can also cast the telekinetic hand cantrip as an arcane or occult innate spell at will, which always takes the ghostlike form of telekinetic hand and is tethered to your body via a snaking, illusory arm. A cantrip is heightened to a spell rank equal to half your level rounded up.

Level 5 · Type Ancestry

Prerequisites Tsukumogami Poppet heritage

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms